Smartphone sales down as price rises and less upgrades impact maturing Australian market

Smart wearables sales increased by 60% year-on-year driven by health and fitness bands

SYDNEY, AUSTRALIA – Australia’s smartphone market is maturing and combined with the higher cost of premium models, 1 million less units were sold in 2015, according to a new study from emerging technology analyst firm Telsyte.

The Telsyte Australian Smartphone and Wearable Devices Market Study 2016 found 7.9 million smartphones were sold in 2015 compared with 8.9 million in 2014, an 11 per cent decline.

However Telsyte expects this to reverse in 2016, with a forecast 8.4 million units to be sold due to an anticipated major iPhone refresh, a stronger line up of Android-based handsets and new smart accessories that complement latest smartphones such as Virtual Reality headsets.

In the second half of 2015, Android lead the market by units sold with 49 per cent share, followed by iOS with 46 per cent and other platforms at 5 per cent. In the second half of 2015, the leading brands were Apple and Samsung, with Huawei also having a strong showing with its Nexus 6P offering.

“The Australian smartphone market had a cyclical downturn in 2015, but revenues remained steady offset by price rises,” Managing Director of Telsyte Foad Fadaghi says.

Signs that the market is nearing saturation emerged in 2015 as only 860,000 new smartphone users were added, down from 1.87 million in 2014. Telsyte expects a similar number of new users in 2016 with the figure nearing the natural net population growth by 2020 (approximately 400,000 to 500,000 people per year). Telsyte believes there was 17.6 million Australian smartphone users at the end of 2015.

However, Telsyte estimates 3.5 million Australians are still using regular mobile phones and have yet to upgrade to a smartphone.  Telsyte expects the smartphone market will receive a boost as Telstra and Optus decommission their 2G networks in 2016 and 2017, requiring those on older handsets to finally upgrade.

Telsyte research shows around half of iPhone users have yet to upgrade to the larger form factor iPhone 6 (or later) models, despite the iPhone retaining a greater than 80 per cent repeat purchase intention amongst its users. Telsyte believes some of this market will be best addressed with a more affordable and possibly smaller form factor model expected to be announced in early 2016.

“It is getting harder to get consumers to upgrade their smartphones. Manufacturers will need to give customers more reasons to upgrade in 2016 than the end of mobile service contract, or larger screen size” Fadaghi says.

Smart fitness band sales continue to grow

The adoption of health and fitness apps – and health-orientated lifestyle choices by Australians – is driving a boom in smart wearable devices which are now used by more than 2 million Australians (16+ years of age). Looking forward, Telsyte predicts by 2020 around a third of the population could be wearing a smart wearable device on their wrists.

In Australia, Smart wearables continue to be dominated by lower cost smart wristbands rather than premium priced smartwatches. Telsyte estimates approximately 76 per cent of the 944,000 units sold in the second half of 2015 were smart wristbands, such as those produced by Fitbit and Garmin.

Smartwatches have been less successful in attracting the mainstream buyer. Telsyte’s research into Australian consumers’ attitudes to technology and lifestyle shows that current smartwatch users are twice as likely to want to “stand out in a crowd”, three times more likely to “always keep up with the latest technology developments” and five times more likely to “feel pressure to buy the latest gadgets” than the average Australian consumer.

“Smartwatch user profiles suggests the market is still only drawing in early adopters of technology,” Senior Analyst Alvin Lee says.

“However the lines are blurring as more affordable smart wristbands are offering features that were previously only available on smartwatches,” Lee says.

Telsyte research shows that Apple retained market leadership of the Australian smartwatch market in 2015, followed by Samsung and LG.

For further information on the report or media inquiries contact:

Foad Fadaghi
Managing Director
Tel: +61 2 9235 5851
Twitter: @foadfadaghi
Email: ffadaghi@telsyte.com.au

For sales and consulting enquiries please contact Foad Fadaghi on +612 9235 5851 (ffadaghi@telsyte.com.au).

About Telsyte’s Australian Smartphone and Wearables Devices Market Study 2016

The Telsyte Australian Smartphone and Wearables Devices Market Study 2016 is a comprehensive 90 page report which provides subscribers with:

  • Market sizing estimates, platform and vendor market shares and forecasts

  • End user trends across devices

  • Purchase intentions and user segmentation

  • Device profiles and ratings

  • Forecasts, and audience estimates usable by contentand application developers

In preparing this study, Telsyte used:

  • An online survey of a representative sample of Australians 16+ years of age conducted with 1,075 respondents in October 2015.

  • Financial reports released by manufacturers, publishers and service providers.

  • On-going monitoring of local and global market and vendor trends.

The material in this article is copyright protected and not intended to be altered, copied, distributed or used for any commercial or non-commercial purpose, except for news reporting, comment, criticism, teaching and scholarship.

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Virtual reality makes grand entrance into Australian market

Telsyte’s inaugural virtual reality and augmented reality (VR & AR) market study predicts unmet demand for devices in 2016

SYDNEY, AUSTRALIA – Demand from Australian consumers will outweigh supply in the VR headset market in 2016, according to a new study from emerging technology analyst firm Telsyte.

The Telsyte Australian VR & AR Market Study 2016 predicts 110,000 VR headset units will be sold in 2016 with sales rapidly growing to more than 500,000 units per annum by 2020.

“Strong market growth will come in 2017 and 2018 as manufacturers ramp up production and more ‘must have’ use cases emerge,” Managing Director of Telsyte, Foad Fadaghi, says.

Based on ongoing research conducted for the computer games industry, Telsyte predicts the bulk of the initial VR device demand will be driven by video gamers. Today, one in two households have a game console – of which around a third have a current generation model, such as the Sony PlayStation 4.

“The strongest pent-up demand is coming from gamers, who clearly see VR as the next frontier in immersive entertainment,” Fadaghi says.

For example, the popular Microsoft-owned Minecraft game is expected to be a strong catalyst for adoption, with support announced for Oculus and the game demonstrated on HoloLens.

A VR headset is a head-mounted wearable device that displays a computer-generated 3D virtual world. AR headsets (like Microsoft’s HoloLens) are similar; however, they interact with the real world with visual overlays. Telsyte believes both approaches will grow in popularity and bring different applications for entertainment and work productivity.

Telsyte segments VR headsets into four categories: Computer, Mobile, Console and Standalone. Telsyte forecasts the largest share by value in the Australian market will be VR for consoles for at least the next two years. Beyond 2017, the availability of lower priced products, and more advanced mobile and PC-based options, will help lift the share of non-console based VR.

In Australia, the VR and AR market will spawn an ecosystem of developers that will be looking to help businesses take advantage of this new interface, much like Web and mobile app developers have previously.

“While some will take a leading position, it is more likely that a wait-and-see approach will be adopted by most organisations to substantiate the non-gamer user base, and for the current range of products to mature”, Fadaghi says.

Other segments to benefit include the market for VR cameras and gaming peripherals (e.g. controllers and sensors), VR product retailers with dedicated demonstration rooms, and online streaming entertainment organisations that start serving VR content on subscription.

“As with smartphone penetration, it could take up to a decade for VR to reach mainstream levels, but there is clearly pent-up demand from early adopters,” Fadaghi says.

Telsyte’s survey of a representative sample of 1,075 Australian consumers aged 16 and over shows half of us are already aware of VR technology, with around 20 per cent indicating a desire to purchase a VR capable device. The most popular devices consumers are interested in buying are the Samsung Galaxy VR, Sony PlayStation VR, Google Cardboard and Facebook’s Oculus Rift.

Potential buyers cited games, movies, sports entertainment and education as the main use cases; however, Telsyte has identified many additional applications such as social networking and live streaming; health and fitness; TV and News broadcasting; and use in business applications.

Despite this groundswell of interest, VR and AR still have headwinds to overcome to gain wider consumer acceptance. Only one in five people are willing to spend more than $400 for a VR headset, substantially lower than the price of most first-generation products coming to market.

Furthermore, many computers and smartphones will require upgrades to be able to use VR and AR add-ons. There are also social, health and safety concerns surrounding the prolonged use of VR devices.

Telsyte research on the willingness to pay for VR content shows that high-end games, business applications and education applications are expected to generate the highest average software unit prices.

Telsyte tested numerous VR units and conducted interviews with leading VR and AR manufacturers, developers and publishers, and predicts VR and AR technology is on the cusp of more widespread adoption.

However, Telsyte does not believe VR, as it stands, will replace existing technologies such as smartphones, computers or tablets. Indeed, many of the VR devices are designed as accessories or companions to other devices.

“Telsyte predicts VR and AR will help revive the more mature smartphone and high-end PC markets,” Fadaghi says.

For further information on the report or media inquiries contact:

Foad Fadaghi
Managing Director
Tel: +61 2 9235 5851
Twitter: @foadfadaghi
Email: ffadaghi@telsyte.com.au

For sales and consulting enquiries please contact Foad Fadaghi on +612 9235 5851 (ffadaghi@telsyte.com.au).

About Telsyte’s VR & AR Market Study 2016

Telsyte’s Australian VR & AR Market Study 2016 is a comprehensive 55 page report which provides subscribers with:

  • Market sizing estimates, platform and vendor market shares and forecasts

  • End user trends across devices

  • Purchase intentions and use cases

  • Device profiles and ratings

  • Forecasts, and audience estimates usable by contentand application developers

In preparing this study, Telsyte used:

  • Interviews conducted with executives from VR/AR vendors, retailers, software developers, game publishers and channel partners.

  • An online survey of a representative sample of Australians 16+ years of age conducted with 1,075 respondents in October 2015.

  • Financial reports released by manufacturers, publishers and service providers.

  • On-going monitoring of local and global market and vendor trends.

The material in this article is copyright protected and not intended to be altered, copied, distributed or used for any commercial or non-commercial purpose, except for news reporting, comment, criticism, teaching and scholarship.

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Australians take to convertible ‘2-in-1’ tablet-computers as overall tablet sales continue to decline

TABLET SALES SOFTEN AS NEW RANGE OF CONVERTIBLE TOUCHSCREEN DEVICES APPEAL TO PROFESSIONAL BUYERS

SYDNEY, AUSTRALIA – Convertible “2-in-1” tablet-notebook devices are taking the personal computing market by storm with sales poised to triple from more than 500,000 this year to nearly 1.5 million in 2017, according to a new study from emerging technology analyst firm Telsyte.

Despite this burgeoning category of devices, Telsyte’s half yearly Australian Media Tablet Study 2015-2019 indicates the tablet market continued to slow and is down 16 per cent on the corresponding period in 2014 with only 1.5 million units sold in the first half of 2015.

Apple iOS devices retained leadership with 48 per cent market share; however, Android devices with 38 per cent (down 4%), lost ground to Windows-based devices which now make up 14 per cent (up 4%) of the market.

Across vendors, Telsyte believes Microsoft is now the third largest player after Apple and Samsung in the Australian tablet market.

Overall, the Australian tablet market has been characterised by a sharp decline in low end device sales and the emergence of premium 2-in-1 devices.

“The tablet market has been impacted by larger screen smartphones and buyers seeking greater functionality from their next tablet purchase,” Telsyte managing director, Foad Fadaghi, says.

Telsyte expects Windows-based tablets and 2-in-1s will grow to around a third of the market by 2017, where they should exceed Android tablet sales based on current trends.

“Windows-based tablets and 2-in-1s will benefit from an upgrade cycle that started with the arrival of Windows 10 and is expected to continue into 2017,” Fadaghi says.

Telsyte believes the stage is set for a battle between professional devices suitable for workplace applications such as the Surface Pro 4 and iPad Pro. The arrival of these devices is expected to help to boost sales in the second half of 2015 to 1.8 million units

Telsyte estimates that there were 13.7 million tablet users in Australia as of the end of June 2015. New user growth is expected to mainly come from those under 16 years of age and those above 65, given market saturation in most other age groups.

For further information on the report or media inquiries contact:

Foad Fadaghi
Managing Director
Tel: +61 2 8297 4651
Twitter: @foadfadaghi
Email: ffadaghi@telsyte.com.au

For sales and consulting enquiries please contact Foad Fadaghi on +612 8297 4651 (ffadaghi@telsyte.com.au).

About Telsyte’s Australian Media Tablet Market Study 2015-2019

Media Tablet definition:  A computer device consisting of a 7 to 12 inch touch screen, including 2-in-1 devices with detachable or foldable keyboards that provide a tablet form factor experience.

Telsyte’s Australian Media Tablet Market Study 2015-2019 is a comprehensive report which provides subscribers with:

  • Market sizing, platform and vendor market shares and forecasts
  • End user trends across devices, services and mobile media
  • Purchase intentions and loyalty
  • Product reviews and insights
  • Tablet audience estimates and strategies for media companies

In preparing this study, Telsyte used:

  • Financial reports released by mobile carriers, manufacturers and service providers.
  • Interviews conducted with executives from mobile operators, vendors, retailers, and channel partners.
  • An online survey of a representative sample of Australians 16+ years of age conducted with 1,077 respondents in July 2015.
  • An online survey of a representative sample of Australians 16+ years of age conducted with 1,009 respondents in February 2015.
  • On-going monitoring of local and global market and vendor trends.

About Telsyte
Telsyte delivers strategic insights and advisory services to businesses that are producing, or are impacted by, disruptive technologies. Telsyte publishes studies into emerging consumer and business markets and provides custom research and advisory services. Telsyte is a wholly-owned independent business unit of UXC Limited. UXC is an ASX-listed Australian IT services company and the largest Australian-owned ICT consultancy firm with over 2,500 customer organisations in the private and public sectors across Australasia. www.telsyte.com.au

The material in this article is copyright protected and not intended to be altered, copied, distributed or used for any commercial or non-commercial purpose, except for news reporting, comment, criticism, teaching and scholarship.

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